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Jan Dobrovolný

Jan Dobrovolný

Senior Technical Artist
Hangar 13
After eight years crafting worlds for the Mafia franchise, I discovered Houdini and tumbled straight down the procedural rabbit hole. I haven’t looked back since. Today, I leverage my deep background in environment art to bridge the gap between complex tech and aesthetic vision. I don’t just build tools; I build solutions that respect the artist’s workflow while pushing the boundaries of what’s possible in-engine.

Talks & sessions

An Offer Your GPU Can’t Refuse: Procedural building generation in Mafia the old Country

This talk will cover both the artistic and technical perspectives of the system. I would explain how Technical Art works closely with Environment Art to ensure procedural tools meet visual, production, and performance requirements. The session would include a deeper technical dive into our building generation pipeline, key design decisions, common challenges, and lessons learned during production.

My goal is to provide practical insights that are directly applicable to teams working on procedural environments, especially where close collaboration between art and technology is required.