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Łukasz Łukasik

Łukasz Łukasik

Tools Director
Techland
As the Tools Director at Techland, I have more than 18 years of experience in developing tools and engines for various platforms and genres of games. I am passionate about creating more stable and user-friendly tools that enable developers to unleash their creativity while also making my teammates enjoy their jobs and grow as much as possible. I have contributed to the development of several successful games, such as Two Worlds II, The Witcher 3, Cyberpunk 2077, Dying Light 2: Stay Human and Dying Light: The Beast.

Talks & sessions

Optimizing Game for NextGens: A Deep Dive into Dying Light 2

This technical session breaks down the C-Engine's optimization for PS5, XSX, and Steam Deck. We will analyze the City Builder system, data streaming for high-res textures, and dynamic memory allocation. Detailed focus is placed on Ray Tracing Illumination algorithms and Height Shadow Maps, including CPU/GPU efficiency tests and debugging workflows. We will examine the architectural trade-offs between Performance, Balanced, and Quality modes, supported by side-by-side RT vs. non-RT visual comparisons and LOD scaling data to demonstrate precise hardware resource management.