Optimizing Game for NextGens: A Deep Dive into Dying Light 2
This technical session breaks down the C-Engine's optimization for PS5, XSX, and Steam Deck. We will analyze the City Builder system, data streaming for high-res textures, and dynamic memory allocation. Detailed focus is placed on Ray Tracing Illumination algorithms and Height Shadow Maps, including CPU/GPU efficiency tests and debugging workflows. We will examine the architectural trade-offs between Performance, Balanced, and Quality modes, supported by side-by-side RT vs. non-RT visual comparisons and LOD scaling data to demonstrate precise hardware resource management.