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Robert Butkiewicz

Robert Butkiewicz

Senior Level Designer
Fool's Theory
Currently a Senior Level Designer at Fool's Theory, Robert's been working as a Level Designer for the past 7 years, designing levels for third-person, isometric and VR perspectives, working on projects such as The Witcher Remake; The Thaumaturge; Silent Hill 2 Remake; The Wizards - Dark Times, and others. Additionally, he works as an LD educator at the University of Silesia in Katowice and in the past at DSW University of Lower Silesia in Wrocław, as well as 1-on-1 tutoring.

SOME OF THE GAMES Robert WORKED ON

Silent Hill 2 Remake
The Wizards - Dark Times
The Witcher Remake
The Thaumaturge

Talks & sessions

Keep The Players In

Industry veterans discuss how to keep players engaged and hooked for the long haul, sharing best practices alongside the harsher lessons learned from the development of Gray Zone Warfare, The Wizards: Dark Times, Silent Hill 2 Remake, the Fallout series, Skyrim, Starfield, and Arma. Learn how creative direction, art direction, and environment design play a vital role in a video game's longevity.

Architectural Necromancy: How The Thaumaturge Brought a Razed City to Life

Story of how Fool's Theory's LD and art team approached the challenge of designing the setting of The Thaumaturge - 1905's Warsaw. I talk about specific, real-world locations that we recreated for the game: what we recreated faithfully, what we modified, what we had to cut or skip. I present the references we used, I also talk about the challenges that we encountered and how we got through them.