Industry veterans discuss how to keep players engaged and hooked for the long haul, sharing best practices alongside the harsher lessons learned from the development of Gray Zone Warfare, The Wizards: Dark Times, Silent Hill 2 Remake, the Fallout series, Skyrim, Starfield, and Arma. Learn how creative direction, art direction, and environment design play a vital role in a video game's longevity.
Story of how Fool's Theory's LD and art team approached the challenge of designing the setting of The Thaumaturge - 1905's Warsaw. I talk about specific, real-world locations that we recreated for the game: what we recreated faithfully, what we modified, what we had to cut or skip. I present the references we used, I also talk about the challenges that we encountered and how we got through them.