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Vladimír Geršl

Vladimír Geršl

CEO
Cyber Sail Consulting

Strategic advisor to publishers, investors, and studios with 25 years of experience. Vladimir is the CEO of Cyber Sail Consulting, which collaborates with more than 200 publishers, providing deep insight into the games business. The company has also recently launched Sail.Game, a unique B2B platform connecting studios with publishers. He has worked as a lead game designer and executive producer on projects for publishers like Activision and Sony, leading multiple million-selling titles and earning various recognitions, including two BAFTA Games Awards nominations.

Talks & sessions

Publishing Mixer: How to Prepare When Looking for a Publisher

Vladimír Geršl and Mikoláš Tuček

Finding the right publisher requires clear preparation and a strong understanding of what publishers expect. This mixer session will focus on how developers can prepare for publisher meetings, from pitch decks, demos, budgets, timelines, and production plans to presenting their game’s market potential and long-term vision.

The session is designed as an open discussion for registered participants interested in working with publishers. Participants may be asked to submit their pitch decks in advance so the discussion can be better tailored to their projects.

How Publishers Really Discover New Games

Vladimír Geršl will present a unique insider perspective on today’s global game publishing landscape, based on years of scouting and collaboration with publishers worldwide. The talk will explore how publishers actually search for new projects, why traditional cold outreach is becoming increasingly ineffective, and how content oversaturation is reshaping game financing and publishing.

He will also demonstrate how years of consulting know-how, matchmaking, and business development are being transformed into Sail.Game — a data-driven B2B platform designed to connect game studios with the right partners from a network of 200+ publishers and investors, based on their real strategy, focus, and publishing needs.