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Zdeněk Záhora

Zdeněk Záhora

Game design and game research educator
Masaryk University
Zdeněk Záhora is a game design and game research educator at Masaryk University. When he does not work on things games related he writes sci-fi novels and play the bass in jazzmetal band.

Talks & sessions

HR panel: Redefining Stability in 2026

What does "stability" actually mean in the 2026 games market? Join our panel of industry experts for a conversation about what it actually takes to land a job today. We’ll dive into hiring essentials - like portfolio impact and universal skills - before exploring how LLMs are transforming both recruiting and job hunting.

Challenges of teaching Games in the age of AI - design, prototyping, development, research

Times have changed, the AI tools are either opportunity or a destruction element in education processes - it depends on who you ask. In this panel we will discuss how particular courses changed in the post-covid AI era. The panel will focus on concrete cases of change and new approaches we as teachers had to design and apply on curriculum. We encourage the audience to participate, especially if you teach as well, any experiences and best practices shared are welcomed.

Connecting Czech Devs

Czech game developers are connected through various professional, national, and regional associations that continuously work to grow the Czech game dev ecosystem. What benefits can this collaboration actually bring?

Presentation of the activities and goals of individual organizations: Czech Game Developers Association, Game Education Association, Game Cluster, Game Devs Ostrava, and Visiongame. Followed by a discussion with their representatives.

Start, Scale, Ship: Making Games, Finding Money

How do you actually fund a game today—and what makes sense at each stage of development?

This panel breaks down the real-world funding options available to indie developers, from public support and game accelerators to publisher and investor deals, as well as alternatives like crowdfunding or early access.

Bringing together perspectives from across the ecosystem—including studios, incubator programs, and the newly emerging public support system—the discussion will dive into the trade-offs behind each path. What do you give up, what do you gain, and how do you choose between private funding (like incubators or publishers) and public support?

Why attend?

Get a clear picture of how game funding works today—and how to make smarter decisions for your own project.